Thursday, June 6, 2013

Footage Contribution

Having recorded the timelapses, my next undertaking was simply to gather some of my own work to the showreel.

The peak of my work this year was my animation work for Professional team brief, and the collaborative effort between myself, Tim Nguyen and Pat to create a racing game for the summer show,  so i decided to use them.

Jäga Rally (Racing Game)



Obtaining footage from Unity was a little tricky and somewhat frustrating, I was hoping there would be some way for me to create a camera in-game that i could fly around the track to get the various shots i desired. Sadly, there was nothing that would allow me to do this so i had to make use of the camera movement offered out-of-game and make do with that. The only problem i had with this is that i felt it was of slightly lower quality than if the game were actually running, and the dense grey fog that is automatically added and i could find no way of adjusting, making it difficult for long shots.

I used the popular desktop recording software Fraps to obtain the footage itself, a very simple program, you press a hotkey and it records your desktop until you press said hotkey again. I found it very easy to use but the results varied, i would sometimes get disastrous framerate issues and towards the end i found my videos were becoming artifacted and disjointed, as if the software was breaking. Thankfully at this point i had already obtained more than enough footage.

Team Brief Animation Work



Obtaining footage from Maya was a much easier affair given its built in 'playblast' function. Playblast allows you to quickly render an animation sequence directly from the viewport, so while admittedly this would be unsuitable for a 3D modelled scene where proper lighting would improve the look, with my flat 2D animations that look as good in viewport as they do when rendered, playblast was perfect. The videos i obtained were simply a select few of my favourite animations from those i had created on the Team Brief project.

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